At this point, after years of development, even if my game is completely unpolished, with an awful graphic done just as a placeholder and with two – maybe three – features to be tested, I craved dopamine. I wanted to release my game and have an early feedback. So I quickly set up what was missing from the game to be published and created a middle and smaller version, v0.0.3.1, made just for the release of a closed pre-alpha.

A slighlty refined menu

This version adds the title in the menu, a credits page, socials on menu, the game icon on the executable, some item descriptions and the very important demo/beta/pre-alpha disclaimer.

Of course only a single guy downloaded that (and it also gave me precious advice). No one else downloaded it, even as today (December).

Changelogs:

V0.0.3.1 – “A warm welcome”
[Polishing for closed playtest]

[ADDED]

  • Demo disclaimer
  • More info panel with “feedback”, “what to do?”, “credits”, “how to support” and “changelog” panels
  • Placeholder title in main menu
  • Social buttons on menu
  • Placeholder game icon (“Senfineco games” logo instead of a real logo)

[CHANGED]

  • Every item description. It’s shown in the crafting panel.
  • Reduced the time it takes to move after slashing with third sword-like weapons, allowing movement before the animation fully ends.
  • Increased description space for items in crafting menu.

[FIXED]