At this point, after years of development, even if my game is completely unpolished, with an awful graphic done just as a placeholder and with two – maybe three – features to be tested, I craved dopamine. I wanted to release my game and have an early feedback. So I quickly set up what was missing from the game to be published and created a middle and smaller version, v0.0.3.1, made just for the release of a closed pre-alpha.

A slighlty refined menu
This version adds the title in the menu, a credits page, socials on menu, the game icon on the executable, some item descriptions and the very important demo/beta/pre-alpha disclaimer.
Of course only a single guy downloaded that (and it also gave me precious advice). No one else downloaded it, even as today (December).
Changelogs:
V0.0.3.1 – “A warm welcome”
[Polishing for closed playtest]
[ADDED]
- Demo disclaimer
- More info panel with “feedback”, “what to do?”, “credits”, “how to support” and “changelog” panels
- Placeholder title in main menu
- Social buttons on menu
- Placeholder game icon (“Senfineco games” logo instead of a real logo)
[CHANGED]
- Every item description. It’s shown in the crafting panel.
- Reduced the time it takes to move after slashing with third sword-like weapons, allowing movement before the animation fully ends.
- Increased description space for items in crafting menu.