Here we are: this is the last post I’m rewriting before reaching the current date. Version v0.0.5, “The Veteran’s Strength,” is the latest version available on Itch.io at the current date of writing (which is December 2025).

Before talking about v0.0.5, I’ll clarify why development stopped again for some months. After v0.0.4, I finally graduated and got my bachelor’s in CS. I moved out of my parents’ home, and in the middle of this update, a slightly unpleasant thing happened: on September 5, after some days of what appeared to be a common illness, I got both pericarditis and myocarditis, in mild-severe form, with some damage to the heart which is yet to be evaluated. I’ll need to do another MRI and a stress-test ECG to check if I have any permanent damage left or if the heart healed in a “good” way, not leaving any scarring or arrhythmias. This is usually done 6 months after the infection started. I totally didn’t expect to start the month by going to the cardiac ICU, but hey, you play whatever the event in the game is. Am I not coding a survival? For sure, this felt like a survival, even if you can literally do nothing but wait for the myocarditis to heal itself. If you’re interested, look up more on https://www.myocarditisfoundation.org/.

I’m not gonna bore you with all the details, so let’s just say that for now I feel fine, and I’m probably gonna make a full recovery, due to my young age and only a few complications. It’s mostly the psychological stress that slowed down everything in my life, so I stopped coding for more than one month. I began slowly coding again in mid-October.

Version v0.0.5 is focused on adding a bit of depth in a puddle. Its main theme is skills: now the player can get experience when killing enemies! Experience makes the player level up, and every level gives you a point which you can spend in 5 different skills, which affect your damage, stamina, speed, or health.

Level up and show-off of skills.

Another game-changing feature is the repair station: now the tools and weapons do not break, when they reach 0 durability they can still be used for a fraction of their speed and damage, and they can be repaired – for less materials used to build a new one – in the repair station!

Repairing a tool.

Enemies also drops souls: those items have a level, and can be used to upgrade every weapon. The weapon’s levels increase damage and speed!

Player using Forge of Souls to increase a weapon’s level.

Other features:

  • You can replant trees with their relative seeds!
  • Every tool can be used to attack!
  • Trees regrow when they reach maximum age
  • Goner has some drops
  • Enemies (Goner) has levels, based on distance from the spawn

Changelog:

V0.0.5 – “The veteran strength”
[Skills]

[ADDED]

  • Levels! Now the enemies give you experience. You automatically level up, each level costs 1.25x the previous level.
  • Skills page! Each level grants you one skill point.
  • Vigor skill: adds +4 HP permanently.
  • Speed skill: each point makes you move 2% faster (both run and waking speed).
  • Recover skill: +4% stamina recover speed.
  • Endurance skill: +4 permanent max stamina.
  • Strength skill: 3% more physical damage per skill level.
  • Every tool can be used to attack! Different tools have different speeds, knockbacks, damage etc. They’re very weak and they get worn very fast if you use them as a weapon: consider them an emergency weapon!
  • Plantable trees! Now every tree has its own seeds. Every tree – except the palms – drop a varying amount of seeds, depending on the tree age. The palm does not yet drop the coconut: it will be added in future versions, in custom ways, since the coconut will be a food.
  • Repair station! Items can now be repaired. If you con’t use a whole item, the remaining amount will be saved in the material fragment bank, linked to that repair station. Removing it does not drop the fragments!
  • Goner now has levels! Each 100 distance units average level increases of 1, with +-5 levels noise. The level impact goner speed, damage, attack speed and experience reward given to the player.
  • Goner now drops from 0 to 3 of the following items: sticks, plant fibers, rocks or berries. (each random item is chosen randomly between those, they can all be the same or different)
  • Added sound when selecting different crafting recipes.
  • Added compass to minimap!
  • Items can now have levels and custom properties, with their own merging rules. Level property blocks stacking between identical items with different levels.
  • Added the Forge of Souls as a new placeable structure.
  • Weapons now have levels too! Each sword needs a few souls to be forged.
  • Goner now drops souls. Soul levels depends on Goner level, and souls can be used to upgrade weapons.
  • Added rock hit particles to the pickaxe.
  • Added walking, running, landing and jumping terrain particles!
  • Added crafting error messages and sounds.
  • Added a repair error sound if an item can’t be repaired.
  • Added an error message and sound when trying to upgrade a skill with nothing selected.
  • Added a small advice in the first tutorial: press TAB to open your inventory!
  • Added click sounds to crafting recipes and tutorial task buttons.
  • Added sound when switching pages in the HUD.

[CHANGED]

  • Items do not break anymore! Trying to use an item with 0 durability will have different behaviours depending on the item. All the items that can attack (both tools and swords) do half the damage. The crowbar and the hammer have the attack speed halved, as every other tool. The crowbar and the hammer cannot be used to dismantle or break. Every other tool can still do its job but at half the speed, except for the shovel that does it 3 times slower. The swords have their speeds halved too.
  • Improved object spawn performance in chunks.
  • Enemies are teleported away from the respawn point after the player dies.
  • Trees now cycle their growth: after they reach max age, they become small again.
  • Rock particles now fade out before vanishing and collide only with terrain.
  • Tweaked leaves and wood colors a bit, and leaf particles are now flat planes.
  • Changed the default UI error sound.
  • All shaders now load at initial game loading phase.

[FIXED]

  • Fixed a bug where the player could smash or dismantle the crafting table and campfire from any distance.
  • Fixed a bug that caused Goner steps to always be ‘rocky’ type.
  • Scrolling task panel elements/crafting recipes no longer zooms the player in.
  • fixed club blocking the player after the third slash.
  • Fixed a bug that caused dropped items to despawn if you traveled far enough and chunks despawned.
  • Fixed some UI audios to have a lower volume randomly.
  • Added percentage at mouse object when dragging some item with durability.
  • Fixed spacebar activating crafting by mistake.
  • Fixed a zooming issue when moving the cursor in and out of UI elements.
  • Fixed dropped items accessing GameObjects from a different thread.
  • Fixed axe goner material (it was transparent and had the wrong color).
  • Fixed kolossoi not being mineable anymore. (“Wait, what the hell is Kolossoi?”)