Version v0.0.4 is the last version which doesn’t focus on any main feature. This update increases the playability of the game according to feedback from my friends and a very few early testers. It introduces general Quality of Life adjustments.
The player sleeping.
For example, you can now place lit torches. Before this update, if you found an enemy at night, you either had to equip a torch or a sword. If you were nowhere near a lit campfire, this meant that you had to fight in complete darkness: a very annoying mechanic that I never liked in games like Don’t Starve.
A player placing many torches on the ground.
This version adds a new way to move with the mouse, a key to automatically interact with the closest object (e.g., gather the closest item or chop down the closest tree), a bed to skip the night, and a mechanic to destroy or remove placed objects. There’s absolutely no new gameplay at all, but many things that make the journey slightly less frustrating.
The player removing some objects.
Changelogs:
V0.0.4 – “A pleasant stay”
[General QoL]
[ADDED]
- You can now start automatically an action (gathering items, chopping trees, mining rocks etc.) by simply pressing F instead of clicking with the mouse.
- You can move by pressing CTRL and left click anywhere!
- Added an option to decide how much trees can become transparent when the player is behind them. When set to 0, trees stay completely visible.
- When trying to craft an item without enough materials, an info text pops up telling you what you need to finish the crafting.
- Beds! You can craft now the improvised cot. It’s definitely not comfy, sleeping through it might remove a bit of health. You also consume less hunger when sleeping, depending on the bed quality.
- Task panel helps you go through the game, when you don’t know what to do!
- Crowbar! Useful tool that helps you pick up placed objects.
- Hammer, similar to the crowbar, but it breaks down placed objects and gives you a percentage of the materials used to craft them. You get between 30% to 100% (random, per-material list) the amount used to craft the object.
- New equip section in the HUD! Now you got the crafting AND the equip panel in the same panel. Select them with the left buttons. Note: armor is locked, will be unlocked in future updates.
- Flint gathering tool, a simple tool used to increase the chances of getting harvestable loot (plant fibers, berries, hemp roots etc). You get around 30% more loot. Place it in the utility slot and it will be automatically used!
- New section in menu which shows a countdown for the next coming update!
- E.L.I.S.A. text after spawning!
[CHANGED]
- Lowered disclaimer text
- You can now place torches on the ground! Super useful during night, to fight or use tools to get resources. Remember: to drop a placeable, you can press LEFT ALT + left mouse click to drop them from the inventory.
- Carrots now heal for 2 HP each when eaten.
- Reduced Discord and Bluesky social buttons size in menu.
[FIXED]
- Cursor object font (the text used to inspect objects) had a different font from Dogica.
- Social icons were above loading and saving black panels when game was in menu scene.
- Now using a sword while moving to do an action (e.g. gathering an item) correctly stops the action.
- If an option is missing (e.g. due to a new version of the game) it’s added with a default value now.
- Lights with low intensity gave a “negative” lighting to main light, resulting in a dark area around torches or campfires during the day. This was due to a shader bug which added main light color to every object, resulting in a lighter color than what the material had. Thus, I needed to recolor most of the objects; you can notice the difference from ver. 0.0.3.1 and this one.
- Fixed a bug where you could navigate some buttons (crafting, map etc) with W S keys and select them with space.
- Plant fibers had a burn value 2.5 times higher than wood, now it’s half, like the sticks.
- Fixed a bug where mining would drain 5 stamina even when stopped mining.
- Fixed mining animation that checked if player could mine if he had at least 3 stamina (mining consumes 5 per hit)
- Fixed a bug that caused recipe buttons to show outside of the panel and could not be scrolled.
- Fixed a bug where you could change target during an action and do the action to that target, even if it’s distant (e.g. chop a tree, change target and chop another distant tree)