Did you know? The game had no sounds up until this version.
We’re in 2025 now, I almost got my degree, and version 0.0.3 wanted to give a bit of depth to the game – and make it sound like a game. This is another version without a clear goal but to polish and refine the current “base” for the game. This version adds:
- Flint and flint tools: faster and more durable
- Hemp (another plant fiber source—you can never have enough of that)
- A wild carrot: woah, the second food source!
- Minimap!
- Waypoints, you can follow them in the game
- Basic options
V0.0.3 small recap video
The minimap was not originally planned, but I noticed that I continued to get lost, and the game has “exploration at its core”: not a good combo. It was a bit hard, but in the end, I’m happy with the result. Of course, as everything, the graphic is just a placeholder made in two seconds with Gimp, up until I can afford a real artist.
I also added the option to reduce the pixel quantity: up until this version, the “pixelation” effect enlarged pixels by four times; now you can select between 1 (full quality) and 4. I noticed that many people in the Bluesky or Reddit feedback wanted fewer pixels and thought that being too pixelated looked very bad (sigh… my work).
Changelogs:
V0.0.3 – “Sounds of survival”
[More objects, sounds]
[ADDED]
- Sounds! You got a sound for almost everything now. Now it feels like a real game.
- Added version number on the bottom left of the screen.
- Light small rocks are now flint rocks. They can be gathered without tools for 1 flint.
- Rocks, when mined, now drop an additional flint, 1 + 1/4 chance to drop another one.
- Flint sword. Almost as fast as fighting stick, but with more range, damage and more than twice as durable.
- Flint axe. Quicker and almost twice as durable as stone axe.
- Flint pickaxe. First pickaxe, slow but it does its job. It’s not much durable; it lasts about 9 mined rocks. You can still mine a minimum of 9 flint with that.
- Flint large rocks. Spawns between 2-5 flint pieces and 1 rock + 1/4 chance to get another rock. Naturally occuring around the world!
- Flint shovel. Used to dig things (no way??).
- Bush roots can now be digged to harvest other plant fibers
- Carrots! Dig the white flowers and you get 2 of them.
- Hemp. Can be harvested to get 1 plant fibers. After harvesting the hemp bush, you can dig hemp roots to get hemp roots crafting item.
- Minimap! You can now place waypoints in a minimap and follow them with an in-game arrow. Press M to open or the Minimap icon in the UI. Death also adds a death point automatically in the minimap.
- Hemp roots. Currently useless.
- Added options. Audio is customizable, and you can choose how much “pixelation effect” is applied to the game texture. You can even disable it selecting “1”.
- You can now create or load a world in the menu by pressing “Enter”, and pressing “Exit” will close whatever panel was opened.
[CHANGED]
- Torch now last for 5 (real) minutes. Previous duration was 100 seconds.
- Reduced terrain slope (lowering max terrain with it)
- Reduced default pixelation of the game.
- Changed editor version to Unity 6. Hopefully this will not break anything.
- Goner now changes space target if it’s stuck moving for more than 10 seconds.
- Campfire now does damage when an entity is above it and the campfire is lit.
- Max stamina recharge speed is now applied when above 60% hunger (from 80%).
- Min stamina recharge speed is now applied when under 15% hunger (it was 30%). Enjoy more stamina!
- Inverted Q and E camera rotation axis.
- Now campfires do damage when the campfire is lit and an entity is above it.
- Changed every font in the game to make it more readable.
- Removed Unity splash screen.
- Campfire now cost 5 rocks instead of 10. Torch cost 2 sticks.
- Reduced many other recipes material.
- Rocky biome is twice as common now.
- Disabled “F” key for free camera movement for debug.
[FIXED]
- Fixed a bug that caused the in-game canvas size to be smalled than 1920*1080, which needed resizing for each HUD of the game.
- Fixed loading and saving screen having different size from menu and game screen.
- Player camera rotation and player rotation now are correctly saved and loaded.
- Fixed campfires bug that caused no light, lights increasing to infinity and a small light staying lit even when campfire finished burning.
- Items could be taken when player was dead (e.g. when saving, exiting and reloading the world after dying)
- Dropped items now can change chunks where they are saved. This resolves possible errors/item duplications.
- Health regeneration now applies only if the player is alive.
- Fixed player resurrecting if it was dead but health was still somehow more than 0 and the player saved and reloaded the game (alive variable is now saved).
- Fixed player could move while chopping trees if it timed correctly movement and mouse click
- Fixed a bug where you could start a gather animation again when gathering.
- Removed a “3” written above the stomach UI used to eat.
- Fixed “pause” that could be activated during world loading.
- Rotation and pause blocked again during spawn.
- Fixed inventory being above loading screen after loading finished.
- Fixed campfire light speed flickering too fast.
- Torch and campfires lights now start with correct lights intensity when loading, according to campfire/torch fire intensity value.
- Fixed a bug where the player could move after dying, before respawn animation began.
- Fixed a bug that caused items to not be auto-gatherable after saving and loading a world.
- Fixed torch and campfire sounds not looping correctly.